Maya Suffix Manager v3.0 – Prep Meshes for Baking by Mesh Name in Substance Painter (Free Python Tool)
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Quinn Kuslich | Unreal Engine Projects & Digital Assets
Made for prepping high/low poly meshes for Substance Painter to bake by meshe name. This script helps rename multiple assets in seconds.
Designed for game artists and modelers working in the Maya → Substance Painter pipeline.
Features:
– Append or remove suffixes like _low
, _high
, or _bake
– Works on multiple selected objects
– Prevents duplicate suffixes
– Maintains object hierarchy cleanly
– Shelf-button ready for one-click access
Perfect for:
– Baking by mesh name in Substance Painter
– High/low poly organization
– Game dev or VFX naming conventions
Built by Quinn Kuslich, VR developer & Tech Artist
Free to use, no strings attached. Just credit if you’re feeling kind.
A Python script you can drag onto your shelf in Maya
Size
4.58 KB
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